I played a lot of computer games growing up and, you know, the music for TV shows that I loved growing up and all sorts of stuff. It had loads of cool songs on it – Johnny B Goode, Huey Lewis and all the great 80’s songs – but there were two bits of score that I found very inspiring. The first film score I owned was Back to the Future on vinyl. Was there a film or TV score that resonated with you in a big way growing up? There was loads of music that I really enjoyed. So there wasn't a shift, it was always that way for me. So even as a really young child I had learned to play music on the violin but I'd always want to change it. We've always written music from when we were 14 years old. I had a guitar and my mates and I were in a garage band. I started writing music when I was a young teenager. When did it click for you that you could switch from music appreciator to music creator? *This interview contains spoilers for Ghost of Tsushima. When we caught up with Eshkeri over Zoom, we spoke about how working on the game challenged him, overcoming self-doubt, collaborating with co-composer Umebayashi, potential sequels and much more. In addition to journeying to Japan to make sure the music was as authentic as possible, he incorporated the Biwa – a Japanese lute that samurai used to play – into many aspects of the score. Ilan, a 20 year veteran composer of Layer Cake, The White Crow, and countless other films and TV shows went above and beyond alongside Shigeru Umebayashi in creating the soundscape of Tsushima over 18 months. Game developers Sucker Punch tapped Ilan Eshkeri and Shigeru Umebayashi to create this incredible score. Now comes Ghost of Tsushima, an open-world action adventure game which tells the story of a samurai in 13th Century Japan who must break away from his traditions to save his home. In recent times, this approach has led to excellent work by Bear McCreary in 2018’s God of War reboot, and equally memorable music by John Paesano in last year’s acclaimed Spider-Man game, which gave the web-slinger one of his best ever themes. The high-level talent it’s attracted has led to more symphonic scores, and composers becoming much more involved in the game-making process. Music in video games has come a long way in the past two decades.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |